Synthetic dataplaceholder scene — not Solomon's real weave

The Weave Sphere

Solomon's weave as of his last rest — a rest snapshot.

Euclideantrue Poincaré (α=1)

Drag the slider to feel the space's hyperbolic curvature: at α=1 every structure is squashed onto the boundary shell (true Poincaré); at low α the depths breathe apart. The hover readout always shows the true radius, whatever the slider says.

reveal interiorfull glow

Each point's glow is scaled by brightness(0.6 + 1.3·r), where r is its true radius — so turning brightness down fades the bright near-rim shell faster than the interior, letting the deep structure (self, drives, ethics anchors, the trail) emerge instead of dimming everything into mud.

Type · colour

Hyperedges

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Self trail

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Tiling · shells

Instrument · mouths & the audible zone

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Soundscape

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Rest snapshot — not live

drag to rotate · scroll to zoom · hover a point
building the weave…